You determine the major shapes the MetaNodes will perform the rest. RockBreaker also lets you concentrate on your composite vision while the MetaNodes calculate and complete the infinite detail in between. These nodes are so smart that you can do just about anything, and your output will still look real. As in nature, this innovative technology enables like patterns to reproduce in accordance with the object’s features regardless of size. RockBreaker showcases the pillars of geology with the Earth’s four most prevailing rock formations.īeyond realistic shapes, we’ve taken great care to incorporate scalability. QuadSpinner’s arsenal of superior displacement MetaNodes dominates HyperTerrain creation and general displacement. ?Provides explicit Crack and Islet output for further expansion. ?Encapsulates all the features of Fracturon and more. ?This Supernoi-powered engine generates a peeling or flaking effect that opens smooth areas between breaks and fissures – reminiscent of islets that have split away from land. ?Provides explicit Crack output for further expansion. ?Allows meticulous control over cracks and breaks, as well as smooth surface areas. ?Unique surface coloration is made with several easy-to-use Color Maps and Noise, powered by an embedded version of Tincture. ?Supernoi’s reconfigured intelligence gives Fracturon the ability to create sparse and punctuating cracks. Think Supernoi re-appropriated for cracks. Imagine!ĬrackMaker is the result of turning Supernoi inside out – making cracks from within. It’s like having your own assistant execute the details while you remain focused on the big picture. The middle detailing work is done for you. You choose the settings to make the cracks you want and the breaks you want. Nearly 80 different parameters merge together to define these breakthrough MetaNodes.ĬrackMaker’s unique technology is the first of its kind to provide separate command over breaks and cracks. QuadSpinner’s potent natural crack production MetaNodes will fracture the competition when it comes to material creation and HyperTerrain development.
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